sony trinitron + color emphasis bits = scrambled image?
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Whoooho this means my PC is not a "clone".Lenovo PCs have an unbroken legacy back to IBM's original PC; everybody else's PCs are clones. But by now, PC clones far outnumber Lenovo PCs.
That being said it's still VERY MUCH different from the start of the PC standard in the 80s, and much more similar to a modern PC from another copany.
On the other hand NESes can't be upgraded (OK one could put some 8k RAM instead of 2k, then what ?) and Nintendo stopping producing them so the comparison doesn't make any sense.
Useless, lumbering half-wits don't scare us.
Which ones are those? I always thought it would be kind of interesting if first you had a solid clone, no cart port wiring or duty cycle errors, and then added some extra capability like being able to enable extended features like 8K WRAM, More Sprites, DMA from CPU to PPU, Built in Scanline IRQ, maybe CPU overclocking if it could avoid APU issues.
Take a look at the specifications for one of their consoles and you can see how they upgraded the PPU.
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Karatorian
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I thought that famiclones where still the primary console in large parts of the world (especially in developing countries). Which means that there's probably a large supply of manufacturers who have no reason to exit the business.tokumaru wrote:I bet that even NES clones will be extinct soon
Heck, there's still commercial game development taking place in China. (It's a bit disingenuous to call them "pirates" when they write there own stuff. On the other tentacle, the rest of the game's IP does tend to violate copyrights and trademarks.)
I'd say this is a good idea, but probably not cost competitive currently. However, a feature complete open source clone sounds like a worthy endeavor to me.unless someone in the retro gaming community decides to manufacture clones and sell them.
Edit
Also, the VT(12)68 looks like some pretty cool chips from the specs. They're like a SNES with a 6502. (And they have the coolest postal address ever: "Kung Fu Rd")
The company sells chips, not devices. So one could build their own console if they wanted to.MottZilla wrote:That looks interesting. But without taking a standard cartridge (like the PowerPAK) is limits its use. And it would be nice if it were an actual console and not a "TV game" controller all in one thing.
Whoever they are, if they have business good for them. But none of those famiclones are systems that accept NES or Famicom carts, despite being a clone NES system. That means while there may be more clones in other countries, they're NOT NES or Famicom systems, they're an NES core with everything else different.Karatorian wrote:I thought that famiclones where still the primary console in large parts of the world (especially in developing countries). Which means that there's probably a large supply of manufacturers who have no reason to exit the business.tokumaru wrote:I bet that even NES clones will be extinct soon
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Karatorian
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We must not be thinking of the same systems. I thought that parts of the Middle East (and elsewhere, like India) still had lots of pirated Famicom carts being sold. Presumably one can buy systems also.3gengames wrote:But none of those famiclones are systems that accept NES or Famicom carts, despite being a clone NES system. That means while there may be more clones in other countries, they're NOT NES or Famicom systems, they're an NES core with everything else different.
Of course, this is all hearsay on my part. I haven't seen it myself. Also things may have changed in the years since the accounts I've read where written.
- cpow
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I get the same way but it's more driven by my lack-of-interest in the uber-realism 3D worlds that took over. I don't know if it's age-related...I just have a hard time keeping track of things [where did I leave my horse again, dammit...] Much easier to remember the extra life is in the block next to the third pipe. Also, the early days of 3D were plagued with z-order bugs that just drove me nuts...cameras going behind walls, etc. Perhaps it's better now--or perhaps the number of vertices has approached a limit so visually stunning, and gameplay has become so fast-and-furious that these bugs are less noticed. Or perhaps better algorithms came along.Drag wrote:I'll be honest, I get a little depressed when I think about how tilemap-driven VDPs are obsolete.
The only use for them would be for novelty $1 game systems or something.
I blame it on the idea that developers don't know what a game is and how it's different from a movie. I also blame it on modern gamers because they'll eat this crap up, which spurs publishers to only want more of it, so developers wind up needing to take the indie approach in order to make something different, where the indie community is also full of novices and generally gets a bad rap for low production values, at least on the 360.
I think gaming (as we knew it, at least) died the moment DLC and achievements became commonplace.
This is also why I tend to stick with Nintendo; they don't do this crap. Sure, they may rerelease 20 year old games over and over, but at least those were good games.
I think gaming (as we knew it, at least) died the moment DLC and achievements became commonplace.
This is also why I tend to stick with Nintendo; they don't do this crap. Sure, they may rerelease 20 year old games over and over, but at least those were good games.
And the classic 2D game design paradigms live on in smartphone games. The only difference is that an orientation sensor and multitouch screen with no tactile feedback have replaced the Control Pad and buttons, and developers and players are assumed to be paying $50 per month for a cellular voice and data plan.cpow wrote:I don't know if it's age-related...I just have a hard time keeping track of things [where did I leave my horse again, dammit...] Much easier to remember the extra life is in the block next to the third pipe.
Z order was broken on the Jaguar, 3DO, Saturn, and the original PlayStation, which would always sort entire polygons. N64 and every sixth- and seventh-generation console, on the other hand, have a depth buffer or "Z buffer" that in effect sorts individual pixels, fixing the most common Z-order bugs. As for cameras getting stuck behind walls, engine programmers have learned to cheat those angles by manipulating the near clipping plane. Super Mario 64 was over a decade ago, and Nintendo is up to Super Mario 67 now.Also, the early days of 3D were plagued with z-order bugs that just drove me nuts...cameras going behind walls, etc. Perhaps it's better now