According to Disch's docs, or any document related to MMC6, The WRAM Protection bit is included for certain reasons (Anti-Piracy)
The reason it did not last: Nintendo felt like they were doing it the wrong way, and MMC6 was a total fail because of that.
Punch Out Mapper
Moderator: Moderators
Yeah, it's definitely about that.
I've lost my saves in Zelda and Final Fantasy so many times I can't even count - which is why if I want to seriously play a NES RPG I'll use the Powerpak.
I think only the MMC5 and MMC6 have proper protection against WRAM corruption, while the Fire Emblem games used an external dedicated chip for this. Apparently Famicom Wars, which uses the same mapper, does not, so its saves should be as unstable as MMC1/3 games.
As for why the MMC6 wasn't used in more games, it probably have something to do with Nintendo simply not telling 3rd party companies about the chip. They seems to have a tradition about keeping their even numbered MMCs in house, while selling their odd numbered MMCs to 3rd parties....
I've lost my saves in Zelda and Final Fantasy so many times I can't even count - which is why if I want to seriously play a NES RPG I'll use the Powerpak.
I think only the MMC5 and MMC6 have proper protection against WRAM corruption, while the Fire Emblem games used an external dedicated chip for this. Apparently Famicom Wars, which uses the same mapper, does not, so its saves should be as unstable as MMC1/3 games.
As for why the MMC6 wasn't used in more games, it probably have something to do with Nintendo simply not telling 3rd party companies about the chip. They seems to have a tradition about keeping their even numbered MMCs in house, while selling their odd numbered MMCs to 3rd parties....
Useless, lumbering half-wits don't scare us.