New game - Driar
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It uses unofficial opcodes $B3 and $CB. Plus, there's an $01 at offset $9 of the iNES header.
Works with Nintendulator (prints unofficial opcodes) and Nestopia (switches to PAL mode). Doesn't work on RockNES due to the unofficial opcodes.
Works with Nintendulator (prints unofficial opcodes) and Nestopia (switches to PAL mode). Doesn't work on RockNES due to the unofficial opcodes.
Zepper
RockNES author
RockNES author
I like it I love the graphics, nice, simple, great - they reflect oldschool The music is wonderful, the game is superb. This is a very excellent productions Will write an e-mail to the authors later.
Kojote
http://www.pdroms.de - Homebrew news for consoles & handelds
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http://www.speckdrumm.org - Speckdrumm - Austrian Demogroup
http://www.retromagazine.eu - Retro - German Retrogaming Print-Magazine
http://www.pdroms.de - Homebrew news for consoles & handelds
http://www.retroguru.com - Retroguru Game Development
http://www.speckdrumm.org - Speckdrumm - Austrian Demogroup
http://www.retromagazine.eu - Retro - German Retrogaming Print-Magazine
Played it for a little while, nice and polished game! Also congratulations on finishing your first game, and thanks for using MUSE!
A small suggestion: I noticed that when the player dies the music keeps on going through the black screen that shows the lives which felt "strange" to me since most games pause the music there, you could set the music volume to lower level on that screen to change the mood a little bit (cooler than pausing it, IMO )
A small suggestion: I noticed that when the player dies the music keeps on going through the black screen that shows the lives which felt "strange" to me since most games pause the music there, you could set the music volume to lower level on that screen to change the mood a little bit (cooler than pausing it, IMO )
Yeah, now that you said it I think I slipped a couple unofficial ops into MUSE. No harm done there. I think the $01 at offset 9 is to mark a PAL ROM, even though not all emulators recognize it.Zepper wrote:It uses unofficial opcodes $B3 and $CB. Plus, there's an $01 at offset $9 of the iNES header.
Works with Nintendulator (prints unofficial opcodes) and Nestopia (switches to PAL mode). Doesn't work on RockNES due to the unofficial opcodes.
There is a sound effect when stars are collected. It's a very low volume "bup" but it's there.
Last edited by Kasumi on Sun Feb 26, 2012 2:49 pm, edited 1 time in total.
Was it tested in a Powerpak or NES?thefox wrote:Yeah, now that you said it I think I slipped a couple unofficial ops into MUSE. No harm done there. I think the $01 at offset 9 is to mark a PAL ROM, even though not all emulators recognize it.
Zepper
RockNES author
RockNES author
I just played through level 14 or so on my PowerPak. Interesting.
From the manual:
From the manual:
It looks like you don't want people selling reproduction cartridges of this.This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
http://creativecommons.org/licenses/by-nc/3.0/
I asked because of the unofficial opcodes... unless, of course, the Powerpak supports them. I don't know much about those ones, but I suppose this game would work in the NES..?
Zepper
RockNES author
RockNES author
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I really like how the controls are different than anything I've played before. Once I actually started to use the B button to speed up I found that you could actually use it while you were already in the air. If I'm not mistaken, it appears that you can turn "turbo" speed on and off whist in the air. Frustrating and difficult to master but a neat physics approach IMO. Is there any other game out there that does this?