The silliest most dumb question of all times.
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pichichi010
- Posts: 172
- Joined: Thu Dec 29, 2011 5:41 pm
The silliest most dumb question of all times.
Can you use the super game boy adapter to dump the game boy game roms to the computer in a format that a snes emulator will play?
Short answer: No.
Long answer: Maybe something could dump roms by playing sound (like tapedump on the NES), or showing video patterns. TV capture software could take it over then. But you'd need to run your own custom code, and there's probably better ways of dumping roms than this.
Long answer: Maybe something could dump roms by playing sound (like tapedump on the NES), or showing video patterns. TV capture software could take it over then. But you'd need to run your own custom code, and there's probably better ways of dumping roms than this.
Here come the fortune cookies! Here come the fortune cookies! They're wearing paper hats!
If you mean "can it convert the GB ROM into a SNES ROM", then no. It can't, and that's not how the SGB works (it's essentially a GB stuffed in a cartridge, with some things added and some things removed).Can you use the super game boy adapter to dump the game boy game roms to the computer in a format that a snes emulator will play?
If you mean "Can I use a SGB to dump GB carts", then yeah, you probably could if you wrote some custom SW for it. But I suspect that it would be a lot more work than it'd be worth.
Except that "showing video patterns" is exactly how a game running in a Game Boy transfers big amounts of data to the Super NES's VRAM. The only reason I can see that the NES used tapedump instead is that we can't guarantee a usable set of tiles with which to dump the PRG data through the video port. The Game Boy, on the other hand, uses in-console CHR RAM just like the ColecoVision and SMS.
Also I'm under the impression that pak swapping is far easier with the Super Game Boy because there's no switch in the way (unlike on the Game Boy) and no need to maintain continuous communication with the lockout chip (unlike on the NES). One would need to write custom software that tickles the MBC and writes the ROM to VRAM as a 2D barcode, then pak-swap from the flash cart to the Game Pak.
Also I'm under the impression that pak swapping is far easier with the Super Game Boy because there's no switch in the way (unlike on the Game Boy) and no need to maintain continuous communication with the lockout chip (unlike on the NES). One would need to write custom software that tickles the MBC and writes the ROM to VRAM as a 2D barcode, then pak-swap from the flash cart to the Game Pak.