Super NES graphics glitches.
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- For making cartridges of your Super NES games, see Reproduction.
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Super-Hampster
- Posts: 185
- Joined: Fri May 12, 2006 4:40 pm
Super NES graphics glitches.
I pulled out my old snes and tried it out. It comes on but it has glitchy graphics. Strangely it looks like the foreground layer such as title screens, the Nintendo logo on bootup, and sgb border renders fine. It plays music and accepts controller input. But, the sprite layer is all glitchy. Also the sgb works just fine. Starfox just plays music on a mostly black screen. I cleaned the cartridge connector already. Anyone ever hear of anything like this? I have a retroduo and a handheld clone so I can still play games but I would still like the real thing.
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MottZilla
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Super-Hampster
- Posts: 185
- Joined: Fri May 12, 2006 4:40 pm
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MottZilla
- Posts: 2837
- Joined: Wed Dec 06, 2006 8:18 pm
If it has never been opened or water damaged or had the wrong power supply plugged in or a power surge while plugged in then it is very likely repairable. Things like power surges/incorrect power input, water damage, and shock from abuse are the main causes of permanent damage problems. Normal use shouldn't create any deadly problems yet.
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Near
- Founder of higan project
- Posts: 1553
- Joined: Mon Mar 27, 2006 5:23 pm
I have a Japanese Super Famicom with damaged OAM (object attribute memory, basically what tells it where sprites go and how to flip them.)
As a result, you don't read back what you wrote to OAM, and sprites get all mixed up and flipped oddly.
Not much can be done about it, the OAM is inside one of the PPU chips.
As a result, you don't read back what you wrote to OAM, and sprites get all mixed up and flipped oddly.
Not much can be done about it, the OAM is inside one of the PPU chips.
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Super-Hampster
- Posts: 185
- Joined: Fri May 12, 2006 4:40 pm
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Super-Hampster
- Posts: 185
- Joined: Fri May 12, 2006 4:40 pm