Figured it's about time for an update on these boards since they've come up a few other places, and there's been some newer happenings. I tend to shy away from updates like this, because I always feel like I'm spamming. But oh well, since this thread is devoted to these boards I suppose it's okay. Sorry it's one gigantic post that covers quite a few topics.... When I started writing some of the last couple paragraphs I considered branching it off to another topic, but felt too much like spam. Perhaps I can branch it later if necessary. The 'bigger news' is towards the end, so maybe just skip there if you're not in for some light reading.
First off I'd like to thank everyone in the community for their support for this project. I can say it's been extremely more successful than I would have ever expected. If it wouldn't have been for all the early support in the beginning especially I very well may have never considered the project to be worth the effort. I struggle with the idea of sharing this info with concern of sounding pretentious as if I'm trying to toot my own horn. But really one of the big motivators I had for this was knowing the large number of original boards out there getting sacrificed everyday for repros. I know I'm not the only one here saddened by that, so I can proudly say that there are currently over 1000 of these boards out there in the world today which have saved the lives of many good games. Much to my surprise repro-makers are becoming open to the idea of new boards. While they do cost more, the time savings is great. Additionally they don't have to be as selective since they're using donors for cases only at the moment. It's safe to say I'm starting to put a dent in the number of 'better' MMC3/MMC1/FME-7 games being sacraficed to the repro-man... Because of the success of this project I can say without doubt I will be making the jump to acquiring new cases as well to bundle along with the boards.
Secondly after a year of working on these boards I can officially say many of the popular mapper and board configurations are fully released. No longer are they only available by request. I've got em posted up on my
site. The most popular variants are posted up for immediate checkout. I'm trying to ramp up on pre-assembled stock right now, but I'm struggling to keep up with all the different variants and my constant urge to support more mappers, board configs, and features. Currently around half of sales are built to order and end up with a 1-2week lead time.
As for my current status of this board; I'm officially calling this large through hole board "INL-ROM v1" aka "EPROM" or "Through-hole" version. The initial first batch was v1.0 and had support tailored mainly for MMC1,3,FME-7, and discrete mappers. Earlier this year I whipped up v1.1 which added support for the 8910 synth for Sunsoft-5B with full sound, and MMC2&4 as well. Recently I created
INL-ROM v2.0 which is directed towards providing a fully assembled board that requires no soldering. This original version1 isn't going anywhere though. It will stick around since it's the only version to have 8910 synth support, and MMC2&4. Additionally this version will remain mostly through hole compatible. Honestly I haven't gotten any requests for an unassembled board, but as a do-it yourself type of guy I want to ensure the option exists. So if someone wanted to produce a discrete mapper board sourcing their own component through-hole components and everything; that option will continue to exist with these boards. Part of this is also due to the uncertain future of retrozone's repropaks, I have a feeling they may become a thing of the past much like their MMC1 repropaks once their shelf is empty. It's well known their focusing their efforts on some other special project over there, so their future uncertain.
I'm about to start making some tweaks to this for v1.3 since it's getting the time it's about time for me to order another batch of this version. Most changes are just component footprints. Some planned changes are removing through hole WRAM. Having it effectively requires a surface mount CPLD/mapper and power supply. That and suppling the entire battery backing circuitry including SRAM ensures proper lower standby component part selection. It's also because I'm try to stop stocking 32KB soic SRAM. I can get 128KB soic SRAM for the same price and it has a wider footprint. CHR-RAM is staying 32KB, but moving to SOJ package since it's a smaller footprint and cheaper. Additionally I'll be adding PLCC flash chip support for PRG and CHR ROMs, this is mainly since MMC2,3,sunsoft5 stay on this version. I'll probably add jumpers to gain support for VRC mappers, trading upper PRG data bits for lower address bits. Maybe a few other minor details will get in there as well.
Lastly, I feel that I owe a great deal to the nesdev community I owe so many people so much. I'm trying to come up with some ways that I can use the success of this project to give back to the community. One of the biggest goals of this project was to try and provide a hardware solution to help people release their own homebrew game/project. There weren't many options in the past especially if you weren't the electrical engineering/hardware type of guy. The large investment is certainly daunting to acquire everything needed to make your own cartridges especially if you don't know how to solder. And if you didn't want to get into all that your only option was to try and sign a deal with retrozone, not sure what that deal is/was exactly but it appears somewhat restrictive. Either that or one may have felt their game/project wasn't 'grand' enough for a retrozone release. I'm not trying to knock retrozone here, I appreciate everything they've done for the community. They've pioneered much of the type of projects I do myself, and bunnyboy has supported me with numerous projects of mine including this one. They too have saved many original cartridges from the repro-man. They're just not everyone's taste when it comes to releasing homebrews as I understand.
I don't have a lot of details of what I'd like to offer exactly at the moment. But the biggest thing I can help share is the power of scale that I've generated. It wouldn't be difficult for me to cover the initial investment in a modest production run of a homebrew title. I know acquiring funds for such an effort are prohibitive expensive for many. I have no interest in gaining 'publishers rights' for your homebrew titles for something like a long term contract. I'd only look to do whatever the artist intended. Just want to make a batch of 10-50 carts and see how it goes to start? Then perhaps consider what other options there are for a second/longer term release after you've built up some funds? Cool with me, I'd love to do what I can to help. If someone wanted to presell carts on their own site/ebay or something and then pay for the hardware after the presale that could work as well. If there's interest I could sell titles on my site as well, but I'd never try to push that option; I'd just be available if the artist chose to for however long fit their fancy. IDK, I'm probably not wording this too well, and perhaps I should be more formal. But I figure I'll just toss it out there and see what your response is. My only real concern at this point is that my gestures will be misconstrued as seeking my own personal gain. I'm trying to just be as open and honest as I can, not sure how else to get a message like this across without sounding like a salesman or something... If it helps I can say that I'll even go as far as to provide my products as close to cost as I can for an 'initial batch' trial run of anyone's game. So that would give decent discount on a batch of boards compared to what's listed on my site at any given time. I can also help you pinch pennies on the hardware design to tailor the board/mapper for your game specifically.
Feel free to chime in on any thoughts you may have on that last part (either publicly or privately). If there's interest for something like this even if it were to be months/years down the road, I suppose it'd be a good idea to try and formalize some of this and post it on my site or something after getting some feedback. If something like this sounds of interest, but you're thinking you may never even end up making the game you've been meaning to for years, I'm still interested in your thoughts on this. I don't want to make this a one time deal or anything. I'd love to offer something like this to the community till the day I die, you guys are the best.
