"NES-patches" for VS-games?

Discuss emulation of the Nintendo Entertainment System and Famicom.

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oRBIT2002
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Post by oRBIT2002 »

Working on a fix.. :)
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oRBIT2002
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Post by oRBIT2002 »

I've now uploaded a new version that fix this.

I've included the sourcecode in the archive if anyone's interested.
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infiniteneslives
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Post by infiniteneslives »

Nice work!

Keep em coming :)
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oRBIT2002
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Post by oRBIT2002 »

Next upcoming patch is for "Clu Clu Land (VS)" as soon as I can get my hands on a VS-to-NES palette conversion table for this title.
Someone? :)
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Dwedit
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Post by Dwedit »

I've noticed several more issues in vs_pinball.
Title screen is missing outlines around the letters, since they are colored black.
Bonus stage is missing colors for the initial state of the number circles, so they are black.
The dots and flags on the pinball table are missing due to incorrect palettes, they have black instead of 'flesh color'.

Edit: seems to be due to an incomplete palette remapping table.
Last edited by Dwedit on Tue May 15, 2012 9:33 am, edited 1 time in total.
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oRBIT2002
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Post by oRBIT2002 »

I need a new palette obviously..
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Dwedit
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Post by Dwedit »

Try this table:

Code: Select all

	.dc.b $35,$3f,$16,$22,$1c,$09,$30,$15,$30,$00,$27,$05,$04,$28,$08,$30
	.dc.b $21,$3f,$3f,$3f,$3c,$32,$36,$12,$3f,$2b,$3f,$3f,$3f,$3f,$24,$01
	.dc.b $3f,$31,$3f,$2a,$2c,$0c,$3f,$14,$3f,$07,$34,$06,$3f,$02,$26,$0f
	.dc.b $3f,$19,$10,$0a,$3f,$3f,$37,$17,$3f,$11,$1a,$3f,$3f,$25,$18,$3f
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oRBIT2002
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Post by oRBIT2002 »

Thanks, that looks even better! :) I've updated the patch now..
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oRBIT2002
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Post by oRBIT2002 »

Dwedit wrote:Try this table:

Code: Select all

	.dc.b $35,$3f,$16,$22,$1c,$09,$30,$15,$30,$00,$27,$05,$04,$28,$08,$30
	.dc.b $21,$3f,$3f,$3f,$3c,$32,$36,$12,$3f,$2b,$3f,$3f,$3f,$3f,$24,$01
	.dc.b $3f,$31,$3f,$2a,$2c,$0c,$3f,$14,$3f,$07,$34,$06,$3f,$02,$26,$0f
	.dc.b $3f,$19,$10,$0a,$3f,$3f,$37,$17,$3f,$11,$1a,$3f,$3f,$25,$18,$3f
Where did you get it? You don't happen to have a table for Cluclu Land aswell? :)
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Dwedit
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Post by Dwedit »

PocketNES source code.

Code: Select all

@battlecity/clucluland/iceclimber/smb/starluster/topgun?
	.byte 0x18,0x3f,0x1c,0x3f,0x3f,0x3f,0x01,0x17,0x10,0x3f,0x2a,0x3f,0x36,0x37,0x1a,0x39
	.byte 0x25,0x3f,0x12,0x3f,0x0f,0x3f,0x3f,0x26,0x3f,0x1b,0x22,0x19,0x04,0x0f,0x3a,0x21
	.byte 0x3f,0x0a,0x07,0x06,0x13,0x3f,0x00,0x15,0x0c,0x3f,0x11,0x3f,0x3f,0x38,0x3f,0x3f
	.byte 0x3f,0x30,0x07,0x16,0x3f,0x3b,0x30,0x3c,0x0f,0x27,0x3f,0x31,0x29,0x3f,0x11,0x09
Should be same as ice climber.
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oRBIT2002
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Post by oRBIT2002 »

It's not :(
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Memblers
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Post by Memblers »

I appreciate the patches, I haven't used them yet but I might eventually. I've been playing with a VS Unisystem board and I also have patched VS SMB to use the NES palette. Because I'm using a Playchoice-10 PPU on the VS board.

After I did that though, I found another nice patch someone made, that adds high score saving. http://scoresaves.com/VsSMBHSFP.html
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oRBIT2002
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Post by oRBIT2002 »

Wonder how Retrozone's patches work in terms of the palette.. Has anyone dumped these repros?
Has anyone got a repro of VsExcitebike? Is the palette accurate compared to the VS-version?
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oRBIT2002
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Re: "NES-patches" for VS-games?

Post by oRBIT2002 »

I've now done an almost complete rewrite of my Ice Climber (VS) hack. It should now work properly (haven't tried it at PowerPak at the moment..). It's now using mapper 1 instead of mapper 99, coins are inserted by pressing "Start", palette is patched in realtime.
Check out the ips-download on page one.

Enjoy it. And feel free to submit ideas/feedback etc.
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nintendo2600
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Re: "NES-patches" for VS-games?

Post by nintendo2600 »

VS duck hunt please?
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