WUDSN IDE: Free integrated 6502 IDE - Request for interest

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

Moderator: Moderators

Would be interesting in using WUDSN IDE?

Yes and I'd prefer DASM
0
No votes
Yes and I'd prefer ASM6
3
15%
Yes and I'd prefer NESASM
3
15%
Yes and my favourite assembler is...
6
30%
No, I don't use IDEs / NESICIDE is fine for me / I love C ... :-)
8
40%
 
Total votes: 20

User avatar
cpow
NESICIDE developer
Posts: 1097
Joined: Mon Oct 13, 2008 7:55 pm
Location: Minneapolis, MN
Contact:

Post by cpow »

thefox wrote:It's a good idea to build the IDE on top of Eclipse
Why? I'm not being flippant...I really would like to know the reason why.
JAC!
Posts: 9
Joined: Mon May 14, 2012 12:44 am

Post by JAC! »

I think any other platform would have been equally good, provided it's portable enough for the intended consumers and gives the creator the best productivity. And Qt is also an excellent choice. WUDSN IDE is in Eclipse simply because I spent 7 years Java development as my profession before I started.
User avatar
thefox
Posts: 3139
Joined: Mon Jan 03, 2005 10:36 am
Location: Tampere, Finland
Contact:

Post by thefox »

JAC! wrote:
thefox wrote:Maybe some day we'll see debugging support through sockets? (At the moment there are no emulators that expose debugging through sockets, but that could change.)
Actually there are some (e.g. VICE)
Yeah I meant NES emulators. :)
cpow wrote:
thefox wrote:It's a good idea to build the IDE on top of Eclipse
Why? I'm not being flippant...I really would like to know the reason why.
I didn't mean to single out Eclipse, I'm sure there are other mature IDEs out there that could've been used as well (Visual Studio comes to mind...). All I'm saying is doing it like this is good because there's a stable platform to build on, and every wheel doesn't have to be reinvented.

Not that there's anything wrong with building from ground up, like you're doing. :)
Post Reply