If any of you are into making music through a DAW, and ever wanted to incorporate NES-like elements into music, but not just make an NSF song,
I have something that you would maybe love.
I love making music in Famitracker, but sometimes I want to just have small elements influenced by the 2a03.
I went around searching if there was a Delta Modulation encoding VST hiding around on the internet. I've found that there is none, besides 1 being in the making.
However, upon my topic on the KVR forums I made asking, someone has taken up the kind offer to make one out of the blue.
Delta Modulator VST:
http://www.xferrecords.com/freeware/
Topic of discussion and news on the VST and upcoming VST:
http://www.kvraudio.com/forum/viewtopic ... 59#4938759
So if any of you are into making music in a DAW, and ever wanted to process a track to sound like the DM channel on the NES, now is your chance!
It processes your input signal to go up and down 1 bit according to the sample-rate, and as far as your bit-depth you decided.
It simulates the granular noise and has an interpolation mode.
All credit of the plugin goes to Steve Duda.
Just thought I'd share this with you NES-heads out there.
Presenting: Delta Modulation VST
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CKY-2K/Clay Man
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Presenting: Delta Modulation VST

Here to at least get an idea of how the NES works. I mean I know alot of the basic things, but this place'll help me grasp more how NES functions.
Major respect to NES developers.