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Re: USB CopyNES and Windows 7
Posted: Fri Feb 14, 2014 7:17 am
by Quietust
If you're still using "USB CopyNES Blue", I would recommend trying
CopyNESW 3.0, since it includes a few other bugfixes and provides support for both USB and Parallel Port CopyNES on both 32-bit and 64-bit versions of Windows.
Also, you've just resurrected a thread from nearly 2 years ago, and nearly
all of your other posts have been doing the same thing for no good reason...
Re: USB CopyNES and Windows 7
Posted: Fri Feb 14, 2014 9:40 am
by tepples
Quietust wrote:Also, you've just resurrected a thread from nearly 2 years ago, and nearly all of your other posts have been doing the same thing for no good reason...
People who watched the short film "Posting and You" (
SWF), which stresses the use of a search button, are more likely to necro.
Re: USB CopyNES and Windows 7
Posted: Fri Feb 14, 2014 12:19 pm
by Quietust
tepples wrote:Quietust wrote:Also, you've just resurrected a thread from nearly 2 years ago, and nearly all of your other posts have been doing the same thing for no good reason...
People who watched the short film "Posting and You" (
SWF), which stresses the use of a search button, are more likely to necro.
To be fair, that video was intended for the
Steam Users' Forums, not this site.
Re: USB CopyNES and Windows 7
Posted: Fri Feb 14, 2014 2:01 pm
by rainwarrior
Yes, I presume Quietust's CopyNESW project has had better maintenance than mine, and most users should probably use that. USBCopyNESBlue at this point is really just a personal fork that I play with when I want to try something new with my CopyNES, which is not very often.
I made some improvements to the VRC7 patch tuner, but really that was just to take another pass at matching the internal VRC7 patches. There's not really much point for anyone else to use it anyway, unless you think you can improve the patch accuracy further. The patches I made are
available here.
I also added an APU stream player, but that's another thing that's probably not much use to anybody but me. I create register write logs using NSFPlay and then play them back as a stream sent over USB. I've mostly used this to test the audio behaviour on expansion carts. Probably most people wouldn't get much out of it (especially since it can't do DPCM samples).
Re: USB CopyNES and Windows 7
Posted: Fri Feb 14, 2014 9:38 pm
by dashv
Quietust wrote:Also, you've just resurrected a thread from nearly 2 years ago, and nearly all of your other posts have been doing the same thing for no good reason...
Thanks for the heads up. I've only recently become aware of the indie/home brew scene. So I've been using google and forum searches to get up to speed.
As an engineer am fascinated and impressed by what folks have managed to accomplish with equipment pushing 20 years old.
Knowing (from other threads I've turned up in searches) that there's some ungrateful haters out there that have pushed some folks from the scene I thought I'd give folks some kind words and encouragement when the work they've done or documented helps me out.
I apologize if I have adversely affected anyone's forum viewing by doing so. At the time I thought I had good reason.
Re: USB CopyNES and Windows 7
Posted: Sat Feb 15, 2014 6:58 am
by rainwarrior
I didn't see a problem with the bump.
Re: USB CopyNES and Windows 7
Posted: Wed Feb 04, 2015 12:38 am
by zombie343
Putting this link here:
https://code.google.com/p/usbcopynesblue/
I was able to compile the source in Visual Studio 2013 (and run the binaries provided there, as well).
I'm waiting for a USB copyNES to come in the mail to do some testing.
Edit: spelling.