isufje wrote:Would releasing an original game using the Yaroze dev kit be legal?
The Net Yaroze would have come with a licensing agreement for its software. If you own a Net Yaroze and are covered by that agreement, then yes, if not, then technically no (unless it has some kind of permissive public licensing).
Practically speaking I doubt anyone would come after you for Net Yaroze or even using pirated official SDKs. I don't think you really have much to worry about, even if you were illegally using their code. This is mostly an academic discussion, IMO.
I think it's far more likely that you'd get nailed for using the Roll character, if anything, but I doubt even that would come up.
Espozo wrote:First off, how would they know you're using it if you were
Compiled libraries like an SDK provides are relatively easy to search for in the executable binary. Even if it's not a library, figuring out if someone is using your code is not really that difficult a problem if you have access to the executable.
The difficult problem is really just knowing which software to look at. It's probably not worth anybody's time to be checking PSX homebrew binaries and analyzing them to see if they're using your code. Usually when it's found, it's because of some external tip-off. Maybe somebody who knows tells you, or maybe you find an old forum post discussing it, or maybe you're just really familiar with how your code worked and you see some quirk of behaviour when you're playing the game and you know your code must be in there.