My homebrew stuff....

Discussion of hardware and software development for Super NES and Super Famicom.

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Rai
Posts: 9
Joined: Sun Jul 15, 2012 8:19 pm

My homebrew stuff....

Post by Rai »

Hi, I'm Rai. For a while I've been doing ASM hacking for SNES games for a long time. I've done some pretty complex ASM hacks, such as adding VWF's to Japanese games with fixed width text routines.

Anyways, after reading through some source code and a couple days of debugging my own code, I came up with this...

https://www.youtube.com/watch?v=ND9y3smGyCo

This is basically a text box, which also has letters displaying over it. It also has a custom line break code that I wrote myself.

How this routine works is that it first, DMA's the font and the message box tiles to VRAM. After that, it DMA's the tilemap for the letters and the textbox. It may sound pretty simple, but it took a while to do.
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MottZilla
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Joined: Wed Dec 06, 2006 8:18 pm

Post by MottZilla »

Looks nice. I hope you continue and put it to use in something original.
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Bregalad
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Joined: Fri Nov 12, 2004 2:49 pm
Location: Caen, France

Post by Bregalad »

Looks nice.
Also I'd suggest you increase the vertical space between lines to make it more readable.
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strat
Posts: 396
Joined: Mon Apr 07, 2008 6:08 pm
Location: Missouri

Post by strat »

I'm usually intrigued by homebrew demos that show components of games. But it would be nice if the garbage tiles were off the screen, especially that weird dot in the corner of the textbox.
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