Everdrive64 Saving

Discuss hardware-related topics, such as development cartridges, CopyNES, PowerPak, EPROMs, or whatever.

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I_Am_Error
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Everdrive64 Saving

Post by I_Am_Error »

Hi, everyone! I just got my Everdrive64 in the mail today from retrogate and I'm really enjoying it. The interface is very simple to use and the games themselves load and play flawlessly! I'm very happy with this purchase!

I'm only having one little issue and that's with saving my game. I have two folders on the SD card. One is ED64 and it seems to contain the save files in a subfolder of it. The second folder I have contains my actual games. I can see in the saves folder that savefiles have been created for games like Ocarina of Time, but when I load up the game my save data does not appear to be present.

Perhaps I have my saves in the wrong folder? I tried pressing RESET after saving as someone suggested, but no dice. I'm sure this is a very simple procedure but I'm not having much luck. Any tips?

Thanks a lot, guys! I really appreciate how helpful folks are here :D
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keropi
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Post by keropi »

Correct, you are supposed to press RESET once after you are done with the game, that will make the ED64 to write on the SD card the save content...
There isn't any more to it, save in the game and then press reset once, wait for the menu to appear and then either play something else or close the console...
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I_Am_Error
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Post by I_Am_Error »

Interesting. I did try that... perhaps I have my directories set up incorrectly?

I have two folders on my card, one labeled ED64 with a save folder inside and a second folder called GAMES full of the games themselves. Is there a setting I must change to let the rom know where to find the save data?
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keropi
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Post by keropi »

nope, it just saves inside the ED64 folder IIRC...
are you sure that you are actually saving? don't get me wrong but in Zelda it's not enough to enter your name, you need to actually save afterwards in game... maybe when testing you did not save afterwards?
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I_Am_Error
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Post by I_Am_Error »

Interesting. I did a really save and got the 'save completed' text afterwards, but when I hit reset and go back to load the same game there's no save data to select.
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I_Am_Error
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Post by I_Am_Error »

Okay, I have some info that might help. Several of the games created eep save files which load without any trouble for me.

Zelda: Ocarina of Time, however, saves as an sra file (SRAM). It creates the file just fine but doesn't appear to save anything to it or be able to load from it. I can force it to save as another save type, but then the game glitches after Link leaves his house for the first time.

I'd really like to know how to get around this issue so I can save my progress :D
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keropi
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Post by keropi »

just tried "Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!].z64" from the GoodN64 v.3.14a , it saves fine after you press reset... maybe your rom image is not good?
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I_Am_Error
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Post by I_Am_Error »

Hmmm... I have version 1.2 but not from that source. Let me try the 1.2 I have. Thanks for checking!
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I_Am_Error
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Post by I_Am_Error »

Grrrr. Didn't work for me. My version 1.2 might not be the same one you have.

I'll keep trying later, for now I need a break from the unskippable intro :D

To double check, what save type is your file in? Mine tries SRAM. Is that what yours is? Also, is there something I need to do at game startup to select the save file? The other games I have tried work fine, but none of them are sra saves, they are all eep.

Thanks!
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keropi
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Post by keropi »

that's strange... it just works for me.... :?
you enter your name, see the long intro :roll: and then pressing start you bring up the game's menu and you save... reset the console and presto!
Then all you have to do when you load the game again is to select your character's save from the 3 that the game lets you and it works...

the cart creates a 32kb .sra file located here for me:
/ED64/SAVE/Legend of Zelda, The - Ocarina of Time (U) (V1.2) [!].sra

maybe you can test with another FAT32 formatted SD card? it could be some rare incompatibility bug or something...
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I_Am_Error
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Post by I_Am_Error »

That's a good idea... I'll try another card tonight and see what happens :)

It's not a huge deal, I have the original cart, but I picked up an Everdrive to help preserve my original collection and cut down on the wear and tear of my system.

Thanks again for all of your help, you've been very patient and kind.
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I_Am_Error
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Post by I_Am_Error »

PS

I seem to having the same issue with ANY game that uses sram to save. Weird. Anyone else come across this or know a fix? Maybe I need some sort of dummy sram file first like I do with my PowerPak?
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I_Am_Error
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Post by I_Am_Error »

Hello! You've been very helpful in my quest to get Zelda saving. Thank you! I'm still having issues no matter what I try. I was able to get a gold of the rom you mentioned and the issue still repeats itself. It may be helpful if we exchange different info.

I am using a SanDisk 4gb 30mb/s class 10 SDHC card. I also bring up the following info on the ED64 main menu when I pull the Z trigger to get info:

Firmware 2.2.3
OS 1.2.7
SD interface 4 bit
System Type NTSC
Assembly date 9.7.2012

If my info matches yours (other than assembly date) it might be an issue for the creator of the cart to address. I've tried two different cards, both re-formatted to FAT32.

I hope this info helps! Thanks again!
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keropi
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Post by keropi »

I have the same info except the NTSC/PAL one since I have a pal n64

Image

and this is the card I am using, it is fast and has no problems that I found, generally EDxxx are not picky about the sd cards used...

Image

you have a strange problem :(
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I_Am_Error
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Post by I_Am_Error »

I sure do :cry:

Thank you for the help, though, I appreciate you trying :!:
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