Spec for HLL targeting NES

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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strat
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Joined: Mon Apr 07, 2008 6:08 pm
Location: Missouri

Re: Spec for HLL targeting NES

Post by strat »

Here's a video preview of the compiler in action (If you have a crappy connection like I do, be sure to watch in full screen @360P). Basically this is to demonstrate how X and Y are used as register variables; if more than two indices are used in the same function, X is reserved for the most referenced index var. I also want to show off in the third example how X is used to initialize the other vars. This is closer to what a programmer normally does. :D

http://www.youtube.com/watch?v=nuM2GnUWVss
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