New game - Classic Kong

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Shiru
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New game - Classic Kong

Post by Shiru »

An 'old' new SNES game, faithful remake of the classic arcade, published by Bubble Zap Games. Here are screenshots and download link, and here is a short video that shows it in action.
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Movax12
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Re: New game - Classic Kong

Post by Movax12 »

This is really nice. From the video it looks very true to the original. This is still a fun game - I tired to see how far I could get after watching "King of Kong" - I think I was able to break 100K points once or twice (after a lot of practice). Any plans to implement the new arcade levels? ( http://www.youtube.com/watch?v=yP4EOu1EWCI )
tepples
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Re: New game - Classic Kong

Post by tepples »

Or the hundred or so levels in Donkey Kong 1994 for Game Boy.
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marvelus10
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Re: New game - Classic Kong

Post by marvelus10 »

Very nice visually, thank you for the download. Ill try this later tonight.
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MottZilla
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Re: New game - Classic Kong

Post by MottZilla »

Looks cool, I'll have to give it a try.
naI
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Re: New game - Classic Kong

Post by naI »

Awesome, the SNES needs more homebrew that's actually fun. An honest-to-goodness 16-bit Donkey Kong remake was a good idea. Thanks!
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Bregalad
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Re: New game - Classic Kong

Post by Bregalad »

That's great ! Was it programmed in C ?

Although I must say Mario looks strange.
Shiru
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Re: New game - Classic Kong

Post by Shiru »

Yes, it is programmed in C.

Mario looks strange because it was difficult to me, being not a very good pixel artist, to make 16x16 sprite that would both resemble the character, and not copy the look from his SNES games pixel-by-pixel. So let's just say, it is a Mario impersonator, Mr. Mary.
psycopathicteen
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Re: New game - Classic Kong

Post by psycopathicteen »

I'm surprised C is that fast.
Last edited by psycopathicteen on Fri Aug 10, 2012 1:05 pm, edited 2 times in total.
KungFuFurby
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Re: New game - Classic Kong

Post by KungFuFurby »

I kinda recognize this as a NES to SNES port... it's somewhat justified for a two megabit game, as a lot of the memory is used up by all of the data combined.
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MottZilla
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Re: New game - Classic Kong

Post by MottZilla »

psycopathicteen wrote:I'm surprised that C is so fast.
Fast enough to handle Donkey Kong? Why would that be so surprising.
naI
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Re: New game - Classic Kong

Post by naI »

Are you planning to add the "pie factory" second level at some point? That's the only thing that it feels this port is really lacking.
Shiru
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Re: New game - Classic Kong

Post by Shiru »

Thanks for comments.

The pie factory level wasn't planned to be included initially, but now there is plan to add it. No plans for the GB version levels, though. Also, currently there are two minor bugs are found, they will be fixed. Stay tuned for the update, and please report bugs if you'll find them.
naI
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Re: New game - Classic Kong

Post by naI »

Shiru wrote:Also, currently there are two minor bugs are found, they will be fixed. Stay tuned for the update, and please report bugs if you'll find them.
If you start a new game after you get game over on the third board, the "How high can you get?" screen still indicates 100m when you start the first level.
The pie factory level wasn't planned to be included initially, but now there is plan to add it.
My favorite level! :D
strat
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Re: New game - Classic Kong

Post by strat »

Pretty neat. Are the samples taken from Mario Paint?
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