Maybe it's because I'm used to reading and listening a lot of japanese, but I really don't think the 2 names are that similar. Sure, the consonants are all in the exact same positions, but "suke" and "saku" sound too different from each other to cause any sort of confusion IMO.thefox wrote:"kyousuke"? Sounds an awful lot like kyuusaku.
Proof that pin #4 mod does not work
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Re: Proof that pin #4 mod does not work
Re: Proof that pin #4 mod does not work
But then again, none of these posts are mine.
And to add to what tokumaru said, it's like the difference between Kyose-keh and Cusack.
And to add to what tokumaru said, it's like the difference between Kyose-keh and Cusack.
Re: Proof that pin #4 mod does not work
Excellent, I will follow this diagram (and the actual photo you posted earlier) and do the mod to the yardsale NES. Thanks!jims cool wrote: reset button should work.. i believe your chip may be damaged.. i've seen that happen to people
heres a diagram of how you can fix it.. i posted a photo of a patched board in this thread already
(snip image)
3193Ajims cool wrote: what does the chip say on it?
(c) 1985 Nintendo
8944 A
Yeah, I should probably rule out the board/traces as the issue too, the solder where the power / reset buttons connect to the mainboard is very corroded and looks terrible.. I've seen much better looking joints fail on arcade boards, so I will touch these up and do some continuity testing on the board to make sure it's getting to the proper pins.jims cool wrote: EDIT: if your reset button doesn't work (power light turns off when the button is pushed) it's not likely the connector.. and if you're not very good at clipping pins i could add an alternative that requires one less jumper and only one pin 1 of the inverter chip to be lifted and the circuit would still be electronically correct.. just not "perfect" wouldn't hurt anything still.. if you would rather that i will need some time... finishing up the JCIC and times short =)
EDIT2: you need the reset button for some good games that have battery backed ram or you'll loose your save data... also noticed in the instructions i left out that pin 4 of the inverter should be lifted it's an output that goes to the keys clock pin.. not a big deal though because it would output ground so i don't think anything would care.. should also note the little green jumper in the wiring diagrams explained in the schematic
Sure, if you want I can switch to my backup name, "james cool".thefox wrote:"kyousuke"? Sounds an awful lot like kyuusaku.Might want to consider changing your name to avoid confusion if you decide to keep on posting on this forum.
I put the NEW 72 pin connector into my stock NES and games weren't booting.. I put the crappy 72 pin connector from the yardsale NES into my stock NES (after cleaning & bending the pins upward slightly) and had about a 75% success rate with the same carts. I'd say the NEW connector is crap and will be returned.lidnariq wrote:That would be a great plan.kyousuke wrote:I could probably swap the new connector onto my stock NES and see how it behaves...
I really don't think the CIC is what's wrong here. If you do go through with that plan, please read my suggestions here and here—it's a far easier modification than the one jims suggested.
So, right now my plan is to do a bunch of soldering work on the yardsale mainboard and wait for my replacement 72 pin connector. If I have anything further to post on the subject, I will plan to start a new thread to not further derail this one... sorry for the tons of posts that really don't have anything to do with the subject at hand, everyone.
Re: Proof that pin #4 mod does not work
james cool
that's not my real name btw.. just a tag.. the reset trace goes to pin 7 of the cic.. not sure if you missed that but will be useful for testing (+5 volts is reset on that pin)... if it's that bad inside you can also try replacing the capacitor C8 as you probably know from arcades they don't like getting wet or damp so your problem could be the reset pulse is too short .. bad cap could be the problem.. 
TENNIS-JCIC ("Jims Cool Integrated Circuit") is on it's way!
Project Last Updated: 1/7/2013
Project Last Updated: 1/7/2013
Re: Proof that pin #4 mod does not work
You speak the truth, my friend. Another thing capacitors don't like is having their traces cut, and I found 4 traces cut suspiciously close to pin#4 on the CIC. While I don't have any recollection of this, the most logical explanation is I messed up and cut some traces while trying to cut pin#4 (I do not remember at all slipping/gouging the board/etc, but the evidence is there that it happened)... I got some wrapping wire and patched the traces up, put on my stock 72 pin connector, and the yardsale NES was booting up with a 100% success rate.jims cool wrote:james coolthat's not my real name btw.. just a tag.. the reset trace goes to pin 7 of the cic.. not sure if you missed that but will be useful for testing (+5 volts is reset on that pin)... if it's that bad inside you can also try replacing the capacitor C8 as you probably know from arcades they don't like getting wet or damp so your problem could be the reset pulse is too short .. bad cap could be the problem..
The moral of the story here is: don't be lazy and cut pins with a boxcutter even though the guy on youtube did it that way. Get out the desoldering iron, or at least use the cutters you own that have proven themselves to be safe/handy for cutting pins in the past...
Edited to add: Not only did repairing these traces cause unbootable games to boot properly, the reset button works again. I'm surprised ANY games were booting at all, considering the damage that had been done to the board...
Re: Proof that pin #4 mod does not work
And I suspect one of the traces you cut is the one for the 0.1µF capacitor which makes the power-on delay for the CIC, which is necessary to get the machine to boot.kyousuke wrote:and I found 4 traces cut suspiciously close to pin#4 on the CIC. While I don't have any recollection of this, the most logical explanation is I messed up and cut some traces while trying to cut pin#4 (I do not remember at all slipping/gouging the board/etc, but the evidence is there that it happened)...
[...]
Edited to add: Not only did repairing these traces cause unbootable games to boot properly, the reset button works again. I'm surprised ANY games were booting at all, considering the damage that had been done to the board...
Re: Proof that pin #4 mod does not work
Could be, but would that explain the intermittent booting? Need to remember, a good handful (maybe even the majority of the games I tried) would indeed boot up, even with the cut traces.lidnariq wrote: And I suspect one of the traces you cut is the one for the 0.1µF capacitor which makes the power-on delay for the CIC, which is necessary to get the machine to boot.
Re: Proof that pin #4 mod does not work
Power load, possibly? I admit it's just a guess, but maybe the ones that wouldn't reliably boot were the ones with more ICs and so a larger surge current?
Re: Proof that pin #4 mod does not work
Maybe the lockouts are fried by carts that have the CIC stunning circuitry? That could be possible.
Re: Proof that pin #4 mod does not work
I just wanted to clarify, when I say "won't boot", I mean "I get a gray screen as if the cart was not properly read and loaded", and not the typical CIC lockout "game boots but resets every second" error.
Re: Proof that pin #4 mod does not work
nice! glad we got it all worked out for youkyousuke wrote:I just wanted to clarify, when I say "won't boot", I mean "I get a gray screen as if the cart was not properly read and loaded", and not the typical CIC lockout "game boots but resets every second" error.
C8 is the 0.1uf capacitor lidnariq is talking about.. it's the power on reset capacitor for the CIC
the CIC outputs CPU's reset after sometime and you are right "brown out" conditions / surge current will reset the CIC and/or CPU.. the capacitance of the circuit effects that a lot too..
doesn't surprise me that it booted some games all the traces in the pin #4 area have to do with the security circuit.. it's still a fluke though
EDIT: fixed typo
TENNIS-JCIC ("Jims Cool Integrated Circuit") is on it's way!
Project Last Updated: 1/7/2013
Project Last Updated: 1/7/2013
Re: Proof that pin #4 mod does not work
Yeah, thanks everyone for the help, I'm sorry to crap up your thread with unrelated technical support. I learned a ton, though, so thanks.jims cool wrote:nice! glad we got it all worked out for youkyousuke wrote:I just wanted to clarify, when I say "won't boot", I mean "I get a gray screen as if the cart was not properly read and loaded", and not the typical CIC lockout "game boots but resets every second" error.welcome to nesdev!
C8 is the 0.1uf capacitor lidnariq is talking about.. it's the power on reset capacitor for the CIC
the CIC outputs CPU's reset after sometime and you are right "brown out" conditions / surge current will reset the CIC and/or CPU.. the capacitance of the circuit effects that a lot too..
doesn't surprise me that it booted some games all the traces in the pin #4 area have to do with the security circuit.. it's still a fluke though
EDIT: fixed typo
Re: Proof that pin #4 mod does not work
no sweat, seemed on topic to me 
you should checkout the main NESdev forum lots of fun stuff happening
you should checkout the main NESdev forum lots of fun stuff happening
TENNIS-JCIC ("Jims Cool Integrated Circuit") is on it's way!
Project Last Updated: 1/7/2013
Project Last Updated: 1/7/2013
Re: Proof that pin #4 mod does not work
For sure I will do that when I've got more free time, working a lot of overtime right now. Looks like some pretty cool stuff in there.jims cool wrote:no sweat, seemed on topic to me
you should checkout the main NESdev forum lots of fun stuff happening
Re: Proof that pin #4 mod does not work
Just ran into this the other day while modding a stack of NESes. Wired pin 4 to GND, and it wouldn't even give a red power light. Removed jumper wire, and left it floating. All is well. WTF? Anyway, it was a REV 07 board I believe. Only decks I have here now are 07s and 10s. Haven't had any others to test it on.jims cool wrote:alright i've said it doesn't work a couple of times.. even before the code was dumped i tested and found it not to work... so now here is why the pin #4 to ground CIC fix doesn't work and locks the system
turns out not all 3193A's are the same.. although they are labeled the same "some" don't work with the pin #4 mod and lockout
from my post belowthis is the original code i postedalright i just couldnt help myself it turns out the pin #4 mod is a backdoor put in by a programmer.. maybe it was fixed maybe it was added in later i don't know
literately when it would write the reset pin i see a "nop"anyway wish i had more time for this.. but i need to get back to work.. i'll check back later..Code: Select all
; KILL_KEY: 010: 21 lbli 1 ; B = x0001 048: 30 ldi 0 ; A = 0x0 ; DIE: 064: 00 nop ; <--- oops instruction removed! =) 072: e4 t 064 ; jmp DIENOTE: BL sets the output portCode: Select all
; RESET_HOST_IF_KEY: 100: 7c 83 tml 103 ; call SKIP_NEXT_IF_LOCK 160: ef t 16f ; jmp SET_RESET 170: 31 ldi 1 ; A = 0x1 178: 21 lbli 1 ; B = x0001 17c: 00 nop 17e: 00 nop 13f: 00 nop 15f: cf t 14f ; jmp CLEAR_RESET SET_RESET: 16f: 30 ldi 0 ; A = 0x0 177: 21 lbli 1 ; B = x0001 17b: 46 out ; if key port1.0 = 00 (A) ; reset 17d: 00 nop 13e: 00 nop 11f: 00 nop CLEAR_RESET: 14f: 46 out ; if lock port1.0 = 01 (A) ; clear reset if lock 167: 4c rit ; return ; SKIP_NEXT_IF_LOCK: 103: 20 lbli 0 ; B = x0000 141: 55 in ; A = port0 120: 67 ska 3 ; skip if A.3 = 1 150: 8f t 10f ; jmp DONTSKIP 168: 4d ritsk ; return and skip next instruction ; DONTSKIP: 10f: 4c rit ; return
this function is called just before it recalculates the seeds
EDIT2: as requested by tepples for anyone who doesn't understand 4-bit sharp assembly code
"ldi" loads 4-bit's (1-nibble) into the (A)ccumulator
"lbli" loads the lower nibble of the B register called BL this selects what port the "out" instuction writes (A) to
the "tml" instructions call's the code block SKIP_NEXT_IF_LOCK..
this skips the next instruction on return if pin #4 is high (1) making the "lock out" go high and your game boot up
when pin #4 is low (0) it's in key mode the code jumps to SET_RESET and writes 0 to the "lock out" pin.. this is the same as holding reset for ever
this is how the lockout pin is wired
"lockout"----(CPU/PPU)---|>o---220ohm---LED---(+)
if you float pin 4 it's possible that it could work.. but i haven't had it work reliably.. i'll test later if this only effects some regions but i can't see sharp removing this part of the CIC code because it's also part of the CPU reset signal (clears reset after 15 bit transfers between lock and key)
almost finished coding my "TENNIS" firmware for the universal JCIC.. it's in the SNES section of the forum..
here's the link to the relevant thread
PLEASE DO NOT POST IN THIS THREAD ABOUT THE ABOVE LINKED THREAD
EDIT: tepples could you sticky this this thread?