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New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 2:13 pm
by Tricky
http://krikzz.com/forum/index.php?topic=126.0

Being developed by krikzz, known for his Everdrive line of flashcarts.

"I will make two versions, one for nes, and another for famicom. Famicom will be released faster. Release date is unknown at this moment"

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 4:13 pm
by naI
I'll be interested to see how the cartridges compare to PowerPak and InviteNES in both software and hardware features.

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 4:47 pm
by 3gengames
Yeah, if it doesn't have at minimum 32KB WRAM, 512KB PRG and CHR-ROM, meh. Just another cart. We do need some with 2MB PRG+2MB CHR carts for the development everyone wants to do today, that'd be pretty nice if it did up to that.

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 6:43 pm
by infiniteneslives
3gengames wrote:Yeah, if it doesn't have at minimum 32KB WRAM, 512KB PRG and CHR-ROM, meh. Just another cart. We do need some with 2MB PRG+2MB CHR carts for the development everyone wants to do today, that'd be pretty nice if it did up to that.
Why does it have to be parallel memory to be useful for your thirst for memory? >512KB of sram is prohibitively expensive IMO. Nearly all dev/flash carts are capable of LARGE (GBits) worth of ROM, whether they are made easily available to the user might be different story, but all the ones I know of have the hardware to support.

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 6:49 pm
by 3gengames
I said 32KB WRAM. That's nothing, even Nintendo carts have that much. 2MB ROMS. I dunno what you're talking about. And it has to be parallel because I want to actually use it? Although yeah, serial would be cool too. A 32KB serial ROM would be nice for making an RPG. But if it was 32KB, I would want twice the serial ROM size to keep a good even chunk of SRAM just for RAM usage.

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 8:21 pm
by infiniteneslives
Well apparently I don't know what you're talking about either...
3gengames wrote:We do need some with 2MB PRG+2MB CHR
3gengames wrote:I said 32KB WRAM. That's nothing, even Nintendo carts have that much. 2MB ROMS. I dunno what you're talking about.
I'm saying it doesn't make sense for a flash/dev cart to have >512KB SRAMs to support 2MB parallel ROMs. What does make sense is to have the potential for excessively large serial memory storage. All the ones I know about on the market or under development can supply you with excessive amounts of data if configured properly. Powerpak CF card, infiniteNES SD, NESDEV1 SPI/USB, Funkyflash SD, INL-ROM SPI, ENIO microSD/net, This one is SD I'm guessing... etc.

3gengames wrote:A 32KB serial ROM would be nice for making an RPG. But if it was 32KB, I would want twice the serial ROM size to keep a good even chunk of SRAM just for RAM usage.
How did you go from needing 2MB PRG/CHR parallel to being thrilled with the idea of 32KB serial??? Or is it just a K/M typo?

512KB of SRAM which seems to be the standard sounds like plenty of space for one time frame, pretty sure the NES can't consume that much data on it's own in a relatively short amount of time... Except perhaps sound I guess.

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 8:27 pm
by 3gengames
I have NO idea where you're pulling 512KB of SRAM. I'd want about 32-64KB myself. 2MB PRG/CHR ROMS, and 32KB SROM for saving. What are we both missing here? :) :P

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 8:49 pm
by infiniteneslives
3gengames wrote:I have NO idea where you're pulling 512KB of SRAM.
I think I see the disconnect now ;) I'm saying devcarts generally use SRAM to act as ROMs. Flash, EEPROM, EPROM, shoot even OTP is all possible if you want but not convenient, they're slow, and come with write limits.

So SRAM is the choice and I'm saying it's effectively limited to 512KB. Hence the flash/dev carts you're complaining about only support 512KB PRG/CHR. All I'm trying to explain to you is WHY they're all 512KB, because they're ALL SRAM 'ROMS'. :)

If you allowed some of that 512KB of PRG-RAM (not WRAM, that's separate...) to be writable you could load serial memory data onto the PRG-RxM. Which would be ample for your desires.

Re: New NES/Famicom flashcart in the works

Posted: Mon Sep 24, 2012 9:22 pm
by MottZilla
Typically KRIKzz uses flashrom. I think EverDrive 64 used SDRAM but the rest of the carts I think all used FlashROM. Perhaps if you look at the picture he posted you could identify if he is using SRAM or FlashROM for PRG and CHR storage. The PowerPAK we know uses SRAM.

Re: New NES/Famicom flashcart in the works

Posted: Tue Sep 25, 2012 5:15 am
by Bregalad
We do need some with 2MB PRG+2MB CHR carts for the development everyone wants to do today, that'd be pretty nice if it did up to that.
Of the several good homebrew games ever released on the NES, almost all of them are NROM. I don't see the need for that much memory right now.

Re: New NES/Famicom flashcart in the works

Posted: Tue Sep 25, 2012 9:55 am
by SkinnyV
I would really like a flash cart capable of playing all those crappy pirate game that are 2mb or so in size.

Re: New NES/Famicom flashcart in the works

Posted: Wed Sep 26, 2012 5:41 am
by byemu
mapper plug is important!