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Re: What qualifies a game to be a suitable donor cart?
Posted: Thu Oct 25, 2012 4:33 am
by qbradq
Re: What qualifies a game to be a suitable donor cart?
Posted: Thu Oct 25, 2012 5:24 am
by Lugia2009
Just match the part number on the chip inside the case. For instance, the Pokemon Yellow cart linked above uses a 29LV160 part. You can order some of those chips and what ever other hardware you may need (like a compatible socket adapter for flashing or for fixing to the board) and it should work just fine.
If you have issues finding the part number just post a high-resolution image on this board.
Thank you

Re: What qualifies a game to be a suitable donor cart?
Posted: Mon Nov 19, 2012 10:33 am
by Lugia2009
Re: What qualifies a game to be a suitable donor cart?
Posted: Tue Dec 03, 2013 9:55 am
by mcmustang51
socram8888 wrote:My goal was improving the text engine for western languages, doubling the text box height from 2 lines to 4 lines (removing chinese character compatibility), adding a new and easier-to-read font and converting the game to BNROM, then translating the game to English (using texts from the real Pokémon Yellow), but as I didn't like the ugly hack I had to make on the text engine to expand the text box, I just abandoned the project.
thats a shame
Re: What qualifies a game to be a suitable donor cart?
Posted: Tue Dec 03, 2013 6:58 pm
by yogi
@Lugia2009
Just based on the cart edge, the chips on the right are the PGM roms

The chips on the left all end with '64' part #s, so willing to bet they are 8Ks.
Just a guess without google'n
Yogi
Re: What qualifies a game to be a suitable donor cart?
Posted: Tue Dec 03, 2013 7:41 pm
by lidnariq
Somehow I entirely missed the images and request.
King of Fighters R-2: The TC55328J is a 32KiByte SRAM. The LC3664BML is a 64Kibit SRAM. The entire rest (ROM, mapper, &c) must be under the epoxy blob. If you have (or can make) a veterinarian or dentist friend, you can get an xray taken and figure out where in the blob is what, and then you could count bond wires to determine the size. The 32KiB SRAM is for CHR, so they've got to support banking it somehow.
Samurai Spirits Showdown 2: Only two visible part numbers here. The CXK5864CM is another 64Kibit SRAM. The other IC doesn't have an obvious part number. On the back, the part number "481F16M" strongly implies 16Mibit, but it's odd because it has 44 pins—12 more than it needs. Googling for 481F16M does find someone else mentioning that part number of a Nanjing FF7 copy. There are four total epoxy blobs, and while the two under the "481F16M" sticker are almost certainly ROMs, I have no idea why there are two for the other one.
Naruto: MB8464 and GLT7256L08 once again specify the number of Kibits. The MT28F016S5 is 16Mibit. I even recognize that manufacturer logo: the MT is Micron(.com).
For all of these, the smaller SRAM appears to be 8KiB for battery-backed save memory. The larger SRAM is 32KiB and appears to be for CHR RAM. The other non-epoxy blob (when present) is the PRG.