Famicom/NES Everdrive

Discuss hardware-related topics, such as development cartridges, CopyNES, PowerPak, EPROMs, or whatever.

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zephemeros
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Famicom/NES Everdrive

Post by zephemeros »

http://www.youtube.com/watch?v=QYF_sD404jY
http://krikzz.com/forum/index.php?topic=126.0
I'm sure some of you have already seen this, but anyways...
Seems as if Krikzz (Retro system flash cart designer and manufacturer) is currently developing one of his everdrives for the NES/Famicom. It also appears to use SD cards and has quite a capable FPGA.
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oRBIT2002
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Re: Famicom/NES Everdrive

Post by oRBIT2002 »

A cool GUI please.. :)
3gengames
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Re: Famicom/NES Everdrive

Post by 3gengames »

oRBIT2002 wrote:A cool GUI please.. :)
I agree. That's 50% of the product IMO. I can't believe powerpak doesn't have a nice menu. It's not that hard to make at all.
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thefox
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Re: Famicom/NES Everdrive

Post by thefox »

3gengames wrote:
oRBIT2002 wrote:A cool GUI please.. :)
I agree. That's 50% of the product IMO. I can't believe powerpak doesn't have a nice menu. It's not that hard to make at all.
PowerPak's menu source has been released so feel free to make a better one.
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tepples
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Re: Famicom/NES Everdrive

Post by tepples »

How would one test a new menu for the PowerPak?
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keropi
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Re: Famicom/NES Everdrive

Post by keropi »

can't wait for the famicon-ED... already drooling over it...
the menu won't be any different from the other 8bit Everdrives, don't get your hopes up :mrgreen:
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tokumaru
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Re: Famicom/NES Everdrive

Post by tokumaru »

Having recently acquired a Mega Everdrive, I can say I'm definitely interested in this. I wonder how Krikzz will handle the insane amount of mappers the NES has. Also wondering if it will work on clones...
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MottZilla
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Re: Famicom/NES Everdrive

Post by MottZilla »

On older systems your GUI options are a bit limited. Plus you shouldn't be spending that long in the GUI anyway.
tepples
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Re: Famicom/NES Everdrive

Post by tepples »

MottZilla wrote:On older systems your GUI options are a bit limited.
I wanna see someone attempt this:
Image
Plus you shouldn't be spending that long in the GUI anyway.
You'd be surprised at how long some people take to decide on what game to play, or just sit there listening to an NSF.
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MottZilla
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Re: Famicom/NES Everdrive

Post by MottZilla »

While that's a nice novelty, the low resolution and vertical orientation make that a very uncomfortable way of choosing or finding a game. It might work better for SNES which has better color resolution.
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tokumaru
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Re: Famicom/NES Everdrive

Post by tokumaru »

tepples wrote:I wanna see someone attempt this:
This is cool, but the most crucial fix the PowerPak menu needs IMO is putting all textual information inside the safe image area.
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