Disassembling EU SMB1 to find diff. compared to JP-version

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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nothingnew
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Re: Disassembling EU SMB1 to find diff. compared to JP-versi

Post by nothingnew »

Wow, had no idea there were that many differences other than a general speed-up. Semi-off topic, anyone know why the SMB1 FDS minus-world is beatable?
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Dwedit
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Re: Disassembling EU SMB1 to find diff. compared to JP-versi

Post by Dwedit »

Because the invalid out-of-bounds bytes are different, so you get different worlds.
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