Sound effects and the Sound Engine

Discuss technical or other issues relating to programming the Nintendo Entertainment System, Famicom, or compatible systems.

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Bregalad
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Joined: Fri Nov 12, 2004 2:49 pm
Location: Caen, France

Re: Sound effects and the Sound Engine

Post by Bregalad »

No I'm using mapper 3. And I don't use DMC for anything (as I indirectly stated in my post above...). However I do use poll-for-sprite zero hit loops, and have music engines in IRQ could break them. I know it could be solved with a "inc flag" type of IRQ, but well... I just don't feel like doing it.
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