The last version of NO$GBA that I tried didn't "force" anything. It had an option named "VGA (extra bright)" or something that looked just like VisualBoyAdvance, which in turn looks like the Game Boy Player and the DS Lite.Dwedit wrote:please don't try to force a crappy palette like NO$GBA did before. The NDS Lite has a really good screen for playing GBA games, and so does the Game Boy Player.
Given that most Super NES games don't use interlace and don't use high resolution (hence 256x224/256x239), would some slight dithering on the output help?byuu wrote:[Support for 10-bit output] also greatly helps with the SNES at luminance=0, I can show a lot more detail while still having the image as dark as it is on a real TV.
As for staircasing, it isn't as bad on the Super NES as it is on the NES because the extra color depth allows dithering to be more subtle. But I do remember having seen the diagonal stripes in Mario Paint when filling the screen with a pattern of black and dark blue.