Hello all, I am working on an SMB1 hack that matches SMB2J in graphics/game engine. This is what has been done:
All graphics match SMB2J
1 Player Game
SMB2J flagpole/fireworks routine
Skid sound implemented
X-4 Timer routine countdown
Stop scrolls at the end of levels
Please tell me what you think of the idea; I have uploaded a photo.
Note that I updated the game's palette, so the graphics look better than they would on an NES console. Also, this is the FDS version of SMB1.
I am only trying to fix the game music that seems to loop at the flagpole, if you are interested in helping, please PM me and I'll hook you up with a patch.
Thanks, all comments appreciated.
Please Comment on my Upcoming SMB1 Hack
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- ShaneM
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Please Comment on my Upcoming SMB1 Hack
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- Hamtaro126
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Re: Please Comment on my Upcoming SMB1 Hack
A Question, Since I helped you, And maybe it'll help you back...
Will it be better if you can share your version's resources with me, so I can create a new version of SMBDIS disassembly, then remake it later with the SMB2j levels (MMC1 ports, Both with CHR-RAM)?
If you want to share, I can make enhanced ports of SMB2j and SMB1 with some better features and better graphics, I can give credit, since you are doing great so far!
The problems You and I are facing with SMB2j:
Currently no way of getting the Enhanced Ending, and Currently no special star badges
(Source code is especially welcome, Please PM if you can!)
Will it be better if you can share your version's resources with me, so I can create a new version of SMBDIS disassembly, then remake it later with the SMB2j levels (MMC1 ports, Both with CHR-RAM)?
If you want to share, I can make enhanced ports of SMB2j and SMB1 with some better features and better graphics, I can give credit, since you are doing great so far!
The problems You and I are facing with SMB2j:
Currently no way of getting the Enhanced Ending, and Currently no special star badges
(Source code is especially welcome, Please PM if you can!)
AKA SmilyMZX/AtariHacker.