Most homebrewers use 8x8 sprites, so the problem isn't so severe at the top of the screen, and the left side can just be hidden by the PPU.Bregalad wrote:I don't understand why people would be bothered by glitches on the background, but not on the sprites.
With the background the artifacts span an entire side of the screen (much larger), they are periodic (like a blinking light, draws more attention), and they happen on static objects. A sprite is most likely going to be a moving object, so when it "pops" and your peripheral vision draws your attention to it, it does indeed find a moving object that needs your attention (like an enemy). When colors "pop" on the background you are deceived, there's nothing there that needs your attention.Attributes clashes on a scrolling BG are also "so brief" and "near the edge of the screen", yet people seems to find them unacceptable.
I try to make scrolling cleaner on sprites as well, but that's not a priority for me.
I completely disagree, for the reasons I listed above.this is noticeable, and probably moreso than 3 pixel attributes clashes on a horizontal scrolling BG using horizontal mirroring such as in my demo.