tepples wrote:I've seen similar graphics in a Game Boy color racing game.
Halloween Racer?
How does that work exactly? Is it essentially a software version of Cosmic Epsilon, where each texture row at each scale is stored in the cartridge?
I'm not sure, since I don't know of any Genesis/MD emulators that will display the unmodified background planes. I'd guess you're correct.
This looks to be mostly the same tech seen in 3D Battles of Worldrunner and Tetra Star: a Rad Racer floor with a separate sprite cel for each Z range.
Yes, but the neat thing about it is how the effects are combined in different ways for different parts of the levels. It even has vertical parallax scrolling at some point.
Yeah, it did remind me of Stunt Race FX, except without the FX or SVP chip.
Indeed, the amazing part is that it's not using any kind of special chip, and that it looks better than Hard Drivin' (it appears to be soother too).