SNES vs Genesis

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TmEE
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Re: SNES vs Genesis

Post by TmEE »

It is not scaling anything, when you look into VRAM it is all there already, generated before the stage starts. All of the stretch and scale is a mixture of horizontal and vertical scroll changes.
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tokumaru
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Re: SNES vs Genesis

Post by tokumaru »

Relevant video: http://youtu.be/Bm-ICwWxaAY

EDIT: It's a Genesis/MD demo recreating Starfox's visuals without any special chips (it's slower than the actual Starfox, but maybe it can be optimized further?).
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TmEE
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Re: SNES vs Genesis

Post by TmEE »

(That demo is exactly why this thread came to existence :P)

It uses original SNES data as is. I have spoken to the maker about it and there is a lot of room for improvement, especially when all the data is converted to something more usable on the 68K.
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mikejmoffitt
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Re: SNES vs Genesis

Post by mikejmoffitt »

Haha, it would be excellent if someone was to create a Star Fox port for the MD.
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Re: SNES vs Genesis

Post by tepples »

It'd have to use different level design, different player character design (not an Arwing), and different enemy design though.
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tokumaru
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Re: SNES vs Genesis

Post by tokumaru »

tepples wrote:It'd have to use different level design, different player character design (not an Arwing), and different enemy design though.
That depends on whether the person who's making it cares about copyrights, doesn't it? If it's not for money, I don't see anything wrong in making a 1:1 port.
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Bregalad
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Re: SNES vs Genesis

Post by Bregalad »

To each their own, but I personally think Star Fox has terrible graphics (for SNES standard) and aged very badly.
Back then everyone was like "OMFG it's 3D on the Super NES !!" but now it looks like total crap, as everything is drawn with something like 10 single colour polygon, which looks terrible. On the other hand games with advanced 2D graphics aged very well and are still as enjoyable as they were on their release date.

Also the Super NES could probably do this without the FX chip as well, the frame rate would just be lower.
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mikejmoffitt
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Re: SNES vs Genesis

Post by mikejmoffitt »

tepples wrote:It'd have to use different level design, different player character design (not an Arwing), and different enemy design though.
I was specifically referring to a port / remake of Star Fox, not "openMegaTuxRailShooter3D" featuring generic replacements for almost everything that made the original game what it was.
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Re: SNES vs Genesis

Post by tepples »

I just think back to previous remake projects that got stomped by Square Enix's legal department.
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Re: SNES vs Genesis

Post by TrekkiesUnite118 »

tepples wrote:I just think back to previous remake projects that got stomped by Square Enix's legal department.
Well, there's also the almost endless supply of Mario, Zelda, and Metroid Rom Hacks and Fan Games that Nintendo doesn't really seem to give a damn about. And then there's also all the tons of Sonic Fan Games and Rom Hacks that Sega doesn't care about.

I honestly don't think Nintendo would really care if someone ported Starfox to a 25 year old obsolete system. They didn't seem to care about the Super Mario Bros port.
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Re: SNES vs Genesis

Post by psycopathicteen »

Bregalad wrote:The SNES is technically supperior in all areas, and the so called faster CPU of the Megadrive is a hoax made by Sega fans, because even if it is clocked faster it needs more cycles to do anything making it roughly the same computing power as the SNES' CPU.
This is not surprising as the SNES is more recent
I just looked through a Sega-16 thread about StarFox, and Zebbe quoted you, spewing out his "I've spoken with 2 programmers and they both said..." bullshit again.

Does Zebbe honestly thinks he's fooling anyone? Even if he actually does know them, it still doesn't matter what they say, because none of the programmers he named have ever programmed a single game for the SNES in the first place.
Last edited by psycopathicteen on Tue Mar 19, 2013 10:18 am, edited 2 times in total.
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TmEE
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Re: SNES vs Genesis

Post by TmEE »

You misspelled his name :P
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blargg
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Re: SNES vs Genesis

Post by blargg »

We're very fortunate to have two game consoles to spend inordinate amounts of time with trying to determine which is superior. How else would we find excuses to get so angry at each other?
psycopathicteen
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Re: SNES vs Genesis

Post by psycopathicteen »

Anyway, regarding Star Fox and polygons, you don't need to have the CPU render pixels by itself. The SNES can do a solid color line fill by doing a fixed address DMA from ROM to RAM.
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Re: SNES vs Genesis

Post by Shiru »

That would require to have a linear buffer and the whole buffer format conversion, plus the overhead of preparing DMAs for large amounts of short lines (distant objects), so this may be not that effective. Would be interesting to see a demo with implementation of this tech, though.
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